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Looking for volunteers in Italy!

The Museo Storico Italiano della Guerra in Rovereto, Trento, is dedicated to the First World War and does not only host a vast collection of artefacts, but also covers a vast outside area witch caves...

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Smart object enhanced museum exhibition: Atlantik Wall at the Museon

“The Hague and the Atlantic Wall – War in the City of Peace’ is the first exhibition ever that has been realized with fully integrated meSch technology – thus with partly 3D printed replicas of museum...

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Voices from the past in Fort Pozzacchio

History through the voices of the witnesses The museum is particularly interested in letting their visitors reflect on the effects that war conflicts had on the civilians and the landscape of the area....

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New video: Smart object enhanced museum exhibiton

This exhibition was opened on April 10th, 2015, as the first meSch enhanced exhibition: ‘The Hague and the Atlantic Wall – War in the City of Peace’ is the first exhibition ever that has been realized...

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Personalisation after the visit: Keeping a personal connection with the...

Building a long-lasting personal relationship with visitors and promoting their engagement also after the visit is one of the most challenging endeavors museums face. In meSch we are exploring how...

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Beyond digital Storytelling

Waag Society and the University of Stuttgart, two of the partners in the meSch project, have conducted a workshop at the OEB (the Online Educa Berlin) conference on December 2nd, 2015. OEB is the...

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What happens at a GLAM Innovation Lab?

(Picture: Alastair Somerville)  “Do you want to enhance the visitor experience of your museum, library or heritage site? Are you interested in how technology can help?”   The Innovation Lab for...

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The Loupe strikes again at the Hunt Museum in Ireland

The meSch Loupe was chosen as a tool for revealing stories surrounding the eclectic collection housed at The Hunt Museum, Limerick, Ireland. This museum is the fourth museum in Europe to explore its...

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How do you run a co-design workshop? Find out in our new publication and get...

Sample pages from the co-design booklet which can be downloaded as pdf. A resource for cultural heritage professionals As well as a traditional report and academic papers, the deliverable includes the...

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New video: A tangible museum experience at the Allard Pierson Museum

This exhibition explored how Greek artists depicted movement in their art and combined top pieces from the collections of the Allard Pierson Museum and the Dutch National Museum of Antiquities. Through...

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Podcast: A conversation about the Loupe with The Versatilist

Various meSch partners have developed, worked with and studied various iterations of the Loupe in various cultural settings. After tests in both Museon and the Allard Pierson Museum, the Loupe was...

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New Video: A tangible museum experience at the Allard Pierson Museum

From 26 June until 6 September 2015 the Allard Pierson Museum, one of the museum partners of the meSch project, hosted the temporary exhibition Feint – Illusion in Ancient Greek Art. This exhibition...

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Through the Loupe: Visitor engagement with a primarily text-based handheld AR...

Abstract: The use of Augmented Reality (AR) in a museum or heritage setting holds great potential. However, until now, introducing AR into their buildings has been prohibitively expensive for most...

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Visitor Behaviour Analysis: Connecting the Physical to the Digital in Museums

In order to understand visitors’ behaviour onsite, we track them in the museum by logging implicit and explicit visitor preferences during their visits. However, the question is how to understand their...

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Shaping personalized museum experiences

meSch is developing a platform where personalization technology helps curators tailor various aspects of a digitally enhanced visiting experience, i.e. which information is selected for presentation to...

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Evaluating tangible and multisensory museum experiences: Lessons learned

This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of...

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Studying a Studying a Community of Volunteers at a Historic Cemetery to...

Paper published in the Proceedings of Communities & Technologies 2015. It was presented at the conference held in Limerick (Ireland), 27 June-1 July 2015. This paper presents empirical fieldwork...

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Articulating Co-Design in Museums: Reflection on Two Participatory Processes

Paper presented at CSCW 2016, the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, CA, 28 February-03 March, 2016) In this paper we reflect on the...

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Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition

Paper presented at TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, February 2016). This paper presents the design, creation and use of tangible smart...

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Walking and Designing with Cultural Heritage Volunteers

This paper was published in a special issue of ACM Interactions magazine dedicated to “Communities and Technologies”. Cultural heritage is a variegated field of inquiry for human-computer interaction...

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